Scripts are items that can be loaded in certain modules to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability.
For example, a Tracking Computer without a script loaded grants a 10% bonus to tracking and a 5% bonus to range.
Scripts are equipped and swapped using the same controls as weapon ammunition but they are not consumed upon activation, and they can be swapped out instantly, unlike missiles, projectile ammunition and hybrid turret charges.
These scripts are for non-ewar modules. For the mechanics affected, see scan resolution, missile mechanics, and turret damage
These scripts can be loaded into a Tracking Computer, Remote Tracking Computer, or Omnidirectional Tracking Link module to change the nature of its bonuses. They double one type of bonus while removing the other.
Script | |||
---|---|---|---|
Optimal Range Script | x2 | x2 | x0 |
Tracking Speed Script | x0 | x0 | x2 |
These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others.
Script | |||||||
---|---|---|---|---|---|---|---|
ECCM Script | x0 | x2 | x0 | Scan Resolution Script | x2 | x0 | x0 |
Targeting Range Script | x0 | x0 | x2 |
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
Script | ||||
---|---|---|---|---|
Missile Precision Script | x2 | x2 | x0 | x0 |
Missile Range Script | x0 | x0 | x2 | x2 |
These are scripts for EWAR modules. For the mechanics affected, see electronic warfare.
These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other.
Script | |||
---|---|---|---|
Optimal Range Disruption Script | x2 | x2 | x0 |
Tracking Speed Disruption Script | x0 | x0 | x2 |
These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others.
Script | ||
---|---|---|
Scan Resolution Dampening Script | x2 | x0 |
Targeting Range Dampening Script | x0 | x2 |
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
Script | ||||
---|---|---|---|---|
Missile Precision Disruption Script | x2 | x2 | x0 | x0 |
Missile Range Disruption Script | x0 | x0 | x2 | x2 |
The Warp Disruptor Field Generator normally produces an interdiction bubble centered on the Heavy Interdiction Cruiser that activates it. However, when scripted with the Focused Warp Disruption Script, it loses its area of effect and gains the ability to warp scramble ships that are normally immune to electronic warfare, such as Titans and Supercarriers.
The Capital Flex Armor Hardener normally provides a small bonus to all armor resistances, but can be scripted to triple one resistance bonus while dropping the other three.
The Capital Flex Shield Hardener normally provides a small bonus to all shield resistances, but can be scripted to triple one resistance bonus while dropping the other three.
The Standup Variable Spectrum ECM is an ECM module that can be fitted to Citadels. It can be scripted to double its jamming strength against one scanner type while halving its strength on the other three.